Please use our forums to get answers from us directly: beamng.com We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second. A few things to mention If things seem too bouncy, please remember we're using real life spring and damper rates, and it probably looks wrong because nobody ever does anything this extreme with a real car Breaking lights and particles are on the way Everything you see is still a work in progress Self collision is mostly disabled in this video while we improve it (so there's still some clipping) The interior for the hatchback and sedan are not complete yet, which is why they aren't in the video We already know about and have fixed some of the excess flexibility (ie the rear door of the sedan and the mirrors on all cars) Music is by our vehicle artist gabester (soundcloud.com beamng.com Reuploaded so that the thumbnail works
Hey Space Lab! Welcome to the very first episode of Scientific American's The Countdown! Each episode we countdown the 5 coolest things happening in space news right now. --------------- The Top 5: Galaxy BX 442 Earth as Art The Pioneer Anomaly Rocket-loving Gopher Seven Minutes of Terror! CLICK HERE to learn more about this week's Top 5: goo.gl ----------------- GET THE SPACE LAB PAPERCRAFT: goo.gl Subscribe, future astronauts: goo.gl
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